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    <title>Newest Articles</title>
    <link>http://lore5.patternspider.net/</link>
    <description>The ten most recently updated submissions from Lore 5.</description>
    <language>en-us</language>
    <item>
      <title>Exalted Mutations List (1E, 2E and Custom)</title>
      <description>This includes all listed Second Edition Mutations up to The Compass of Terrestrial Directions Vol. 3 The East, a few only listed in first Edition, some I found on Exalted Wiki Sites and a few I made up (not all of the Player Created Mutations were created by me). I have listed them with their book names and page #, or just Player Created for the rest. Some Mutations I have deemed as Negative and moved them to an appropriate area. For example, Small is listed as a deficiency, as well as all derivatives thereof, due to it having more pronounced negative effects than it's positive effects.
&lt;br&gt;&lt;br&gt;
The following persons may have laid claim to their own Mutations and are recognized as contributing to this list:&lt;br&gt;
White Wolf and all persons employed by them&lt;br&gt;&lt;br&gt;
Exalted Wiki @&lt;br&gt;
http://wiki.white-wolf.com/exalted/index.php?title=Answers07&lt;br&gt;&lt;br&gt;
The Hoverpope @&lt;br&gt;
http://exalted.xi.co.nz/wiki/wiki.pl?TheHoverpope/RandomMutations,&lt;br&gt;
http://exalted.xi.co.nz/wiki/wiki.pl?TheHoverpope/WhiteJadeDomains,&lt;br&gt;
http://exalted.xi.co.nz/wiki/wiki.pl?TheHoverpope/FateBrokenCave,&lt;br&gt;
http://exalted.xi.co.nz/wiki/wiki.pl?TheHoverpope/BrightestIsle,&lt;br&gt;
http://exalted.xi.co.nz/wiki/wiki.pl?TheHoverpope/ShadowForm,&lt;br&gt;&lt;br&gt;
and&lt;br&gt;
Andrix @&lt;br&gt;
http://exalted.xi.co.nz/wiki/wiki.pl?Andrix/WyldMutations&lt;br&gt;</description>
      <author>Ker'ion</author>
      <pubDate>Fri, 07 Nov 2008 00:18:31 -0500</pubDate>
      <link>http://lore5.patternspider.net/article/show/22</link>
      <guid>http://lore5.patternspider.net/article/show/22</guid>
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    <item>
      <title>Heroic Exalts</title>
      <description>_________________________________________________
______________________________________________________
As the gods began getting restless and worried that the Primordials would errantly wipe them from existance, they requested the help of Autocthon.

In his patient wisdom, Autocthon created a grand device that slowly created shards of power from the pure chaos of the Wyld. After granting the shards to each Incarna, he took some for himself and hid the machine away in Elsewhere, where it sat for millenia. Autocthon, forseeing great strife in Creation's future, left his machine on, slowly building up a full store of Shards.

The sheer power of the Shards, trying to escape to Exalt the Heroes of the Second Age, strained against their cage, cracking the cage in one place, then another over the millenia of it's confinement, until it began to pour it's unspent power through the cracks, concentrating so much that the seal itself was destroyed and the Shards flew out. The Shards flew throughout Creation, targeting what they were designed for, random people, those Heroic Mortals who showed a destiny for greatness.

Any mortal with great potential, whether in battle, skullduggery, the occult, or any other aspect of their life was sought out and imbued. As there was no Aspect placed on the new Shards, they tied themselves with the spirit of those they chose, allowing them to harness their raw power to affect the world around them in response to the Hero's chosen Virtue. Due to them coming from the machine outside of Fate, the Heroic Exalts are considered Outsiders and are not on the Loom of Fate (this also makes trying to enter Yu-Shan a total pain in the arse).

Heroic Exalt may willingly become aspected to a patron diety of their choice, but the diety must have a minumum permanent Essence of 7 for them to be able to aspect a Shard, plus they must have a Celestial Exalt cast the Celestial Spell: Allignment* on the willing Heroic Exalt. If they Aspect, they get the lifespan of the Exalt type they are aspected to (if it makes their lives longer) along with certain other bonuses.

The Allignment Spell allows them a discounted price for their new variety of Charms, attunement to that diety's Mystical Metal, and give them three Caste Abilities from their Caste's Ability list (or, if a Lunar, two Attributes from one Category) to get a discount on being 'In Caste'. Spirits, Second and Third Circle Demons, and Deathlords can aspect a shard (Demons aspect it similar to Spirits and Deathlords aspect them to an Abyssal motif). Non-Celestine Spirits alter them to Aspect to the Celestine closest to their personality (a god of the roads Aspecting a Heroic Shard alters it to a Sidereal Maiden of Journeys). A Shard Aspected to a Demon aspects to a tainted version of the Celestine they would be closest aligned to as well as containing demonic aspects of their lineage (Eyes of Madness as a Merit with a 3 point Dark Fate). Elementals Aspect them as their Element, giving them a discount on those Charms that are Aspected to the Elements (including Dragon-Blooded Charms) and the Attunement to Jade (Ability lists for Castes are as per Dragon-Blooded Aspects, so they would effectively be a Celestial Dragon-Blooded).

Since the Shards are outside of Fate and, being so, don't go to Lytek (unless they get a Patron that actually thinks to add them to the Loom of Fate, at which point it is up to Lytek to do what he wants to the Shard), on death of the Exalt, up to around three millenia if not Aspected to a Patron, their Shard seeks another hero to Exalt. They also retain all of their memories if they weren't picked up by Lytek.</description>
      <author>Ker'ion</author>
      <pubDate>Wed, 17 Sep 2008 18:12:25 -0400</pubDate>
      <link>http://lore5.patternspider.net/article/show/21</link>
      <guid>http://lore5.patternspider.net/article/show/21</guid>
    </item>
    <item>
      <title>Elemental Alchemy</title>
      <description>&lt;h3&gt;The History&lt;/h3&gt;
All things born of Creation are composed of the five elements: Air, Earth, Fire, Water and Wood. Most are composed of more than one; even objects which seem clearly linked to one element contain aspects of others. A rock may have been shaped by Water or Charred by Fire, taking into itself a part of these elements and it making more than an expression of simple Earth. Pure manifestations of each element - Terrestrial Hearthstones, or the five types of Jade - are magically powerful and not easy to find. And each of these elements, in their true, "living" form, are ultimately born from one of the Five Elemental Dragons, who in turn were born from Gaia, the Mother of all Life.

Long ago, before the First Age, Gaia was worshiped alongside her brothers and sisters. Most benevolent of the primordials, she would occasionally pass down to a select few of her most dedicated servants techniques which, with her favour, allowed them to reshape the essence of her children. In many ways, these techniques - which would later be referred to as "elemental alchemy" by savants of the First Age - were a form of proto-sorcery, reliant on Gaia's will and limited in power and scope but still, nonetheless, a way of sculpting the world itself.

After the primordial war, elemental alchemy became more widespread as, for a short time, former primordial worshipers focused all their attentions on Gaia and Autocthon. It was in this time, too, that the most skilled users of the techniques, the Terrestrial Exalted, had the time and inclination to study and use elemental alchemy. This was short-lived, however, as the Creation-ruling mandate was handed down to the Solar Exalted by the Unconquered Sun, and worship of that great god was institutionalized across the world. There was no great conversion or campaign against the art; it was simply that a new generation of mortals grew up with the power of the Solars all around them, and the old generation died. Only some Dragon-Blooded retained the techniques, passing them down through their family lines as the First Age went on. When compared to the greater works of Sorcery and the celestial powers of the greater Exalted, elemental alchemy seemed to be little more than a convenience, which was soon eclipsed by the greater utility and luxuries of magitech and genesis.

The Usurpation, though it brought the supremacy of the Dragon-Blooded, also spelled the end for elemental alchemy. The Immaculate Order, designed to affirm the superiority of the Terrestrial Exalted and secretly guided by the Sidereal Exalted who served the Maidens, divided what remained of the worship of Gaia into worship of the Elemental Dragons, and swapped the useful but small power of her followers' techniques for the powerful, more militant powers of the Immaculate Martial Arts. In the Age of Sorrows, no users of elemental alchemy are known, and Gaia, it seems, has not turned her gaze on Creation for an age. But who knows what the future may hold?</description>
      <author>Jukashi</author>
      <pubDate>Wed, 06 Aug 2008 21:02:59 -0400</pubDate>
      <link>http://lore5.patternspider.net/article/show/19</link>
      <guid>http://lore5.patternspider.net/article/show/19</guid>
    </item>
    <item>
      <title>Altered Resources Background</title>
      <description>Slightly altered Resources background. Provides a healthy middle ground between abstract resources and actual money, thus supporting a more solid system for haggling and other things.</description>
      <author>Lord Kamina</author>
      <pubDate>Tue, 19 Aug 2008 20:52:36 -0400</pubDate>
      <link>http://lore5.patternspider.net/article/show/20</link>
      <guid>http://lore5.patternspider.net/article/show/20</guid>
    </item>
    <item>
      <title>Chosen of Hours</title>
      <description>Life is time. Everything else, great and small, every journey taken, pleasure felt, battle fought, secret learned and ending endured all take place within the flow of time. A person is bound by time, and defines time. Time flies or crawls depending on the mood, events years past can seem like only yesterday, whilst yesterday can seem a thousand years ago. In the beginning Pluto, the Maiden of Hours, kept watch on the flow of time, and served as the great mediator between her sisters' functions, binding the Maidens into a cohesive whole. Past, present, and future were her domain, and she worked to preserve them. And then the Usurpation came, and Pluto was fatally wounded during She Who Lives In Her Name's final strike on Creation, struck down at the moment of the Gods' greatest victory through their Chosen, along with many others.
This tragic strike was to erase many concepts from Creation, as well as the Incarnae that defined them. Entire groups of Exalted felt the death knell of their progenitors in their souls, and it drove them utterly mad. They fell upon one another until only a few were left, and the rest fell on their swords. These Exaltations were damaged fundamentally, driving any host cursed with them insane. In the end, Lytek gathered them up and 
locked them away in the Reliquary of Lost Stars, which sits in a secret antechamber and memorial shrine in his office. Among these unfortunates were the sixth caste of Sidereals, the Chosen of Hours. The Timekeepers were the mediators of the Sidereals, like their Maiden among her sisters. They arbitrated disputes, ensured the continuation of fate, and filled in the gaps between the functions of their fellows, ensuring the journey reached its correct end, the correct secret caused the correct battle, and so on. They were maintainers of harmony and concord, and their loss more than doubled the workload of the other castes. In this time, only the most ancient or historically minded Sidereals are aware of the existence of a sixth Maiden and a sixth Caste, and even they believe them to be lost forever.
However, this is not necessarily true. The other Exaltations cracked permanently because their progenitors were utterly destroyed, but Pluto was not. Dying and broken, her body was taken by her sisters and placed in a chamber in her domain, the White Clocktower, where she was laid in the heart of her sanctum and placed in a powerful stasis. The Maidens had cast a great fortelling, and knew that as long as their sister did not die, her Exaltations would heal in time, and if they were healed, then Pluto could perhaps be saved... One day, the Healers will walk amongst their brothers again, and a sense of balance may be restored to the Viziers.

Associations:The colour white, the element of water, the season of winter, the Central direction and the time of eclipse.

Sobriquets: The Timekeepers, The Lost Brethren, The Healers.

Quote: 'Yes, I know it hurts. But this pain will fade, in time.'
</description>
      <author>Chaka</author>
      <pubDate>Mon, 26 May 2008 10:24:05 -0400</pubDate>
      <link>http://lore5.patternspider.net/article/show/17</link>
      <guid>http://lore5.patternspider.net/article/show/17</guid>
    </item>
    <item>
      <title>Primordial Theory</title>
      <description>&lt;em&gt;In the mythology of Exalted, the starting point is the Primordials, "alone in the churning chaos of unshaped Essence". The supposition being that both these titans and the chaos had always been there, with no beginning. But suppose the story really started earlier, with only the eternal chaos, and no Primordials in sight...&lt;/em&gt;</description>
      <author>Wordman</author>
      <pubDate>Tue, 03 Jun 2008 18:37:09 -0400</pubDate>
      <link>http://lore5.patternspider.net/article/show/18</link>
      <guid>http://lore5.patternspider.net/article/show/18</guid>
    </item>
    <item>
      <title>Hush</title>
      <description>A huge revision of the last version of Hush. Good God, what a pile of crap that was looking back. Seriously, I wrote it in Note Pad, that alone tells us how bad it was. Yet, you all liked it, so I wanted to do it justice by revising it. And one cannot say that a writer doesn't become better over time. I think this is a serious improvement over the older version. I shall let you all be the judge.</description>
      <author>Cthulhu_Wakes</author>
      <pubDate>Sun, 09 Mar 2008 23:24:21 -0400</pubDate>
      <link>http://lore5.patternspider.net/article/show/16</link>
      <guid>http://lore5.patternspider.net/article/show/16</guid>
    </item>
    <item>
      <title>Dragon Kings 2nd. Edition</title>
      <description>A conversion of the rules for playing Dragon Kings in to Exalted: Second Edition. Mostly pure mechanics, noting only the differences required for 2nd Ed; &lt;b&gt;possession of the 1st Ed. Player's Guide is required&lt;/b&gt;. If something is not noted, it remains as presented in that book. This article features Breeds and the 10 original Elemental Paths. I figured that since the 2nd. Edition Lore5 is working again, I should move this Article over here.

&lt;img src="http://img.photobucket.com/albums/v366/Jukashi/2ndEdDKComicWeb.jpg" border="0" alt="Photobucket - Video and Image Hosting"&gt;</description>
      <author>Jukashi</author>
      <pubDate>Sat, 23 Feb 2008 14:47:06 -0500</pubDate>
      <link>http://lore5.patternspider.net/article/show/15</link>
      <guid>http://lore5.patternspider.net/article/show/15</guid>
    </item>
    <item>
      <title>Keyword: Anima</title>
      <description>This Keyword was created for the purposes of the anima-enhancement Charms that can be found in the Charms section. Note that Celestial Anima Charms are usually restricted to being learned only by those Exalts who match their Caste.</description>
      <author>Jukashi</author>
      <pubDate>Tue, 19 Feb 2008 10:55:17 -0500</pubDate>
      <link>http://lore5.patternspider.net/article/show/14</link>
      <guid>http://lore5.patternspider.net/article/show/14</guid>
    </item>
    <item>
      <title>Dragon-Born</title>
      <description>&lt;img src="http://img.photobucket.com/albums/v366/Jukashi/DragonBorneWeb.jpg" border="0" alt="Photobucket - Video and Image Hosting"&gt;

&lt;h2&gt;Introduction&lt;/h2&gt;
This article is an expansion to my &lt;a href="http://lore5.memesis.org/article/show/1"&gt;Half-Dragons&lt;/a&gt; article, providing an expansion of setting and rules for the idea that the original Terrestrial Exalted were Dragon King god-blooded. This set of rules directly contradicts the information on the first generation of Dragon-Blooded given in the Manual of Exalted Power: The Dragon-Blooded, and so can be considered a fully alternate setting.
</description>
      <author>Jukashi</author>
      <pubDate>Thu, 23 Nov 2006 03:27:10 -0500</pubDate>
      <link>http://lore5.patternspider.net/article/show/2</link>
      <guid>http://lore5.patternspider.net/article/show/2</guid>
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