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New Solar Virtue Flaws

By The Demented One

Submitted on 23 May 2009 at 05:17:05 PM EDT
Last updated on 23 May 2009 at 05:28:29 PM EDT

Category: General

Compassion Flaws

Carnal Compassion


Filled with unspeakable lusts, the character becomes incapable of divorcing Compassion from lust. He becomes sexually attracted to any being he would normally feel Compassion for, no matter how taboo such a thing would be. While he will not commit rape or sexual abuse to satisfy himself, he will stop at nothing to pursue and seduce those that arouse his lusts. He cannot take up any other endeavors until he has satisfied himself sexually, committing all he has to pursuing those he loves.

Partial Control: While the character is still overcome with lust, it does not force him into taboo sexual relationships–while he may still lust for them, he can choose not to pursue family members, children, dead lovers, and similar.

Duration: Until the character experiences an orgasm.

Limit Break Condition: The character goes a week without sexual intercourse.

Otherworld Empathy


Overcome with boundless good-will, the character extends the fullness of his compassion to all things, truly–his fellow men, animals, rocks, mathematical lemmas, Deathknights, inhuman Fair Folk, even to Neverborn or Yozi. He empathizes with any being animate or inanimate, no matter how malevolent or inhuman they may be, and takes pains to ensure their happiness and comfort, though not necessarily to the point of becoming complicit in schemes or plans that are directly inimical to Creation. For some characters, this manifests as an emotional regression, as they become like children who deem inhuman demons and wyld behemoths “cute.” If he is attacked, he will react as if it were a puppy nipping at him–he may scold his attacker or attempt to leave, but he will never fight back or cease displaying Compassion to his attackers.

Partial Control: While the character is still filled with Compassion for all things, they can defend themselves against beings that attack them, and do not need to continue showing empathy to them.

Duration: One scene in combat, or one day otherwise.

Limit Break Condition: The character witness an inhuman being perform a Compassionate act–a dog defending its master, a Deathknight sparing an innocent life, an Elemental healing an injured man, or similar.

Conviction Flaws

Monumental Ego


Overcome by his own majesty, the character becomes convinced that he cannot fail. He believes, whole-heartedly, that every action he takes will succeed, and that any good thing that happens results from something he has done or planned. He will adamantly refuse anyone who denies his plans, and will always attempt to accomplish anything that needs to be done, preferably alone. Compromise is impossible. So great is his delusion that he is incapable of processing actual failure–if he does not accomplish something he sets out to do, he either deliriously confabulates an external reason for his failure, blaming it on another, or hallucinates a success, becoming completely at odds with his reality. While direct physical sensations (such as pain or injury) may contradict these illusions, the do so only for a single action, after which the real world once more recedes. The exact extent of the character’s megalomaniacal delusions is left to the discretion of the character.

Partial Control: While the character still believes that everything they do will succeed, he remains lucid enough to recognize his own failures, though he will never accept full responsibility for them.

Duration: One scene in combat or (Conviction) hours otherwise.

Limit Break Condition: The character singlehandedly achieves something that significantly furthers his Motivation.

Arrogant Apotheosis


The character becomes convinced that he is a divinity, worthy of the same worship as Sol Invictus. He will attempt to persuade, convince, or intimidate any mortal he interacts with to worship him, possibly through ostentatious shows of power and Charms. His hubris becomes monstrous, and he will not hesitate in his pride. He will assume an attitude of superiority among gods and elementals, and may chastise or even attack those who do not show sufficient deference to him. As a result, he suffers a two-die penalty on all Social rolls made to interact with gods and elementals, including prayer rolls.

Partial Control: Though convinced of his own divinity, the character will not publicly use Charms if it risks revealing his nature as a Solar Exalt, though he may find ways to pass them off as divine miracles.

Duration: One full day.

Limit Break Condition: Rather than having a normal Limit Break Condition, the character gains Limit based on his dots in the Cult background. With no Cult, he gains no Limit through this condition (and will immediately attempt to found a Cult if he ever Limit Breaks). At Cult 1 or 2, he gains one point of Limit every month. At Cult 3-4, he gains one point of Limit every week. At Cult 5, he gains one point of Limit every day.

Temperance Flaws

Obsession of Innocence


The character becomes obsessed with protecting innocence, though not necessarily innocents. He will take any means necessary to ensure that those he sees as innocent–often children, but each character has his own conceptions of innocence–are not corrupted by the world around them. He would not balk at kidnapping or imprisoning them to keep them safe, and may even mutilate or kill them in extreme situations, if that is necessary to keep them safe–he might cut out a child’s tongue so that they do not indulge in gluttony, mutilate a virgin’s face so that none will ever corrupt them with lust and sexual desire, or break a beloved son’s legs so that they cannot leave a rustic, backwards village for a sinful, modern city.

Partial Control: While the character will still take extreme means to protect innocence, he still recognizes the wrongness of harming or killing innocents. This does not necessarily mean that he will not do so, but he understands that it is morally wrong, and will not find himself compelled to do so.

Duration: One full day.

Limit Break Condition: The character witnesses an innocent exposed to some source of corruption. Each character’s definitions of “innocent” and “corruption” are entirely idiosyncratic, left to their player to decide.

Uncompromising Truth


The character is consumed by guilt for his deceptions and lies, rendered incapable of any falsehood. He will speak in nothing but the truth, forgoing even lies of omission or half-truths. While he may avoid speaking the truth by simply keeping his silence, he is often overcome by the urge to reveal the truth in situations where it could have significant results–revealing himself as a Solar Exalt to a band of the Wyld Hunt, calling out a tyrant for his iniquitous reign, telling a lover of his infidelities. He has no desire to keep quiet about any truth, though others might convince him to do so.

Partial Control: The character is not compelled to spontaneously reveal truths to others, although he still must speak only the truth (and the whole truth at that).

Duration: One full day.

Limit Break Condition: The character, or someone close to him, blatantly lies.

Valor Flaws

Craven Plotting


The character becomes incapable of coping with spontaneous violence or conflict. If he is forced into combat without a plan or strategy already prepared, he will immediately withdraw or retreat, thinking nothing of leaving his allies to fend for themselves. Once he has retreated, he will not return to the fight until he has devised a plan to manage the conflict–and if the events of the fight vary from those of his plan, he must again withdraw to compose another plan. In addition, when developing battle-tactics, the character will always go to excessive extremes with the details of the plan, micro-managing every single event. Even the slightest variance from his specifications causes him to withdraw to re-assess situations (while the player should not have to produce the exact details of their character’s labyrinthine plots, the Storyteller should ensure that the player gives enough specifics for the plan to go wrong).

Partial Control: While the character is still given to overly-elaborate plans, he is not compelled to withdraw from combat if he does not already have a strategy devised. However, if he stays and fights, he takes a two-die penalty on all actions for the scene.

Duration: One scene in combat.

Limit Break Condition: The character is defeated in a battle which he did not plan for in advance, or the character is ambushed or violently betrayed with no expectation of such happening.

Rogue Sovereign


The character musters as much military power as he can, recruiting soldiers and purchasing (or even stealing) the most powerful weapons he can. The exact nature of their personal army can vary from a strictly regimented military hierarchy to a savage band of barbarians, but the character’s hubris demands that it be a solely personal fighting force–leadership of a national or Imperial military force will not suffice. If they become aware of any conflict or enemy, they must lead their forces out to confront it, even if it does not directly concern them at all–wars between two nations might be interrupted by the entrance of the Solar’s private army.

Partial Control: While the Solar obsesses over amassing military power, he does not actually feel compelled to use it.

Duration: (Valor) weeks.

Limit Break Condition: The character is defeated in mass combat, or forced to flee before the superior military might of another army.

Ratings
Submission Rating: Description: +1 | Rules: +1 | Originality: +1

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Description: +1 | Rules: +1 | Originality: +1 - Thorn Darkblade (about 1 year)

I like these alot, and shall be adding them to my game.

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Copyright White Wolf Publishing, Inc.

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