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Expanded Linguistics

By Flagg

Submitted on 10 Dec 2006 at 04:00:44 PM EST
Last updated on 11 Dec 2006 at 08:19:43 PM EST

Category: House Rules

Linguistics: The Problem

The standard rules allow for a character to speak his native tongue, plus one addtional language (or five vaguely defined “barbarian” tongues) for each dot in Linguistics. When one counts the number of languages available to learn in the setting, an obvious problem arises: until a character exceeds 5 dots of Essence, he cannot know more than 6 major languages, and a mortal may never exceed this limit.

Personally, I don’t see fluency in 7 languages to be a superhuman feat, requiring knowledge and enlightenment beyond the ken of mortals.

Furthermore, the standard system makes actually rolling Linguistics a bit limited. It’s not an actual measure of a character’s linguistic capacity, it’s merely a sum of how many foreign languages they know. Nothing about the Ability represents the character having (or lacking) any knack for speech. It assumes that all characters are perfectly fluent in every language they know. Certainly, there should be a gap between a country farmer and an erudite scholar in this respect. As it stands, however, there isn’t.

Linguistics: A Solution

In my games, Linguistics represents a character’s skill as (wait for it…) a linguist! An increasing number of dots represents an increasing capacity for understanding the nuances of grammar, syntax, and vocabulary. The number of languages the character can speak is somewhat irrelevant. This Ability represents how well they can use those languages.

When would I roll Linguistics?

Characters would roll the appropriate Attribute+Linguistics whenever they are trying to convey or understand complex concepts in a verbal manner, when they are trying to decipher cryptic texts, or when attempting to translate one language to another. A character may also roll Linguistics to try to understand languages they do not know, or to convey ideas to others in an unknown language.

So how do characters learn new languages?

Each character can automatically speak his native tongue with a fluency equivalent to his Intelligence rating, or his Linguistics rating, whichever is higher. Additional languages can be learned for 3 XP each (2 if Linguistics is favored), and are spoken with a fluency equal to the character’s Linguistics.

Characters who wish to know additional languages at character generation may purchase them through the Linguist Background (see below).

Linguist
•        The character knows one additional language
••       The character knows two additional languages
•••     The character knows three additional languages
••••   The character knows four additional languages
•••••  The character knows five additional languages

Ratings
Submission Rating: Description: +4 | Rules: +2 | Originality: +3

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Description: +1 | Rules: +1 | Originality: +1 - Ker'ion (about 1 year)

I would go with the first dot gives one language, the second dot gives two more, the third dot gives three more, and so on, for a total of 15 languages at the end. Though there is a person that knows 27 languages, since he travels the entire world buying stuff to sell in those nifty little "Third Planet" stores, so maybe the total should be larger.

Description: +1 | Rules: +0 | Originality: +1 - ThesaurusRex (9 months)

I like the concept, as the language rules are unpleasantly grainy.
I'm not so sure I like how it handles characters who know a smattering of many languages. The fact that fluency in all known languages is set by Linguistics score means no PC ever gets an excuse to drop a line like, "So... How's your Flametongue?" "Uh... a little rusty."

Also, the significance of "fluency" isn't defined at all. I can only guess that fluency is the number used for Linguistics rolls for that language, but I'm not sure.

A few possible suggestions:

Each point of Linguistics gives X number (say, Intelligence) of fluency points, which can be distributed among any number of languages.

Or, each level of Linguist gives Linguistics fluency points per level.

As for fluency, I might handle it in terms of vocabulary. Any given document or speech would have a Vocab (or something) rating that indicated how complex and specialized the diction is. 1 is a children's book, 2 is a pamphlet made for the masses, 3 a typical novel, 4 a technical manual, and 5 being the most obscure, archaic language.
Then, apply a penalty to any Linguistics roll when the PCs relevant fluency is less than the vocab rating of the text/speech.

Additionally, you can use Vocab as a limiting factor of the effective Linguistics of a written social attack. The more eloquent your prose, after all, the more literate your reader needs to be.

In any event, the article was good food for thought.

Description: +1 | Rules: +0 | Originality: +0 - BillionSix (9 months)

Hmm. I think the original rules are workable. I don't like to try and fix things unless I really have to. I think Linguistics is good if you look at it right. The dots represent total fluency. You can make an Intelligence+Linguistics roll to make a statement in another language. This means that if your total dice pool is 7, you get 1 free success at all times. You are sufficiently schooled in languages that you can ask where the bathroom is anywhere in Creation.
Also, as a Storyteller, I would allow a character who had reached a dice pool of 7 or higher to swap out one language for a new one, if it made sense. If you had spent a long time in the south, you could pick up flametongue, but at the cost of losing Icetongue or Low Realm, if your character hasn't spoken them extensively in a decade or two. You could still use the Linguistics autosuccess, but you could honestly claim to be "rusty" in that language.
This obviously isn't something that you could do on a regular basis. Only when it really makes sense.

Description: +1 | Rules: +1 | Originality: +1 - Cthulhu_Wakes (9 months)

We have dealt with the same issue in our games as well. We handle it by simply squaring the dots you have in the ability. These points are then allocated in fluency and literacy. So you can speak a load of languages and read some, or be completely fluent in just a few. Though these rules work just fine too :D

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