Submitted on 10 Dec 2006 at 04:00:44 PM EST
Last updated on 11 Dec 2006 at 08:19:43 PM EST
Category: House Rules
Linguistics: The Problem
The standard rules allow for a character to speak his native tongue, plus one addtional language (or five vaguely defined “barbarian” tongues) for each dot in Linguistics. When one counts the number of languages available to learn in the setting, an obvious problem arises: until a character exceeds 5 dots of Essence, he cannot know more than 6 major languages, and a mortal may never exceed this limit.
Personally, I don’t see fluency in 7 languages to be a superhuman feat, requiring knowledge and enlightenment beyond the ken of mortals.
Furthermore, the standard system makes actually rolling Linguistics a bit limited. It’s not an actual measure of a character’s linguistic capacity, it’s merely a sum of how many foreign languages they know. Nothing about the Ability represents the character having (or lacking) any knack for speech. It assumes that all characters are perfectly fluent in every language they know. Certainly, there should be a gap between a country farmer and an erudite scholar in this respect. As it stands, however, there isn’t.
Linguistics: A Solution
In my games, Linguistics represents a character’s skill as (wait for it…) a linguist! An increasing number of dots represents an increasing capacity for understanding the nuances of grammar, syntax, and vocabulary. The number of languages the character can speak is somewhat irrelevant. This Ability represents how well they can use those languages.
When would I roll Linguistics?
Characters would roll the appropriate Attribute+Linguistics whenever they are trying to convey or understand complex concepts in a verbal manner, when they are trying to decipher cryptic texts, or when attempting to translate one language to another. A character may also roll Linguistics to try to understand languages they do not know, or to convey ideas to others in an unknown language.
So how do characters learn new languages?
Each character can automatically speak his native tongue with a fluency equivalent to his Intelligence rating, or his Linguistics rating, whichever is higher. Additional languages can be learned for 3 XP each (2 if Linguistics is favored), and are spoken with a fluency equal to the character’s Linguistics.
Characters who wish to know additional languages at character generation may purchase them through the Linguist Background (see below).
Linguist
• The character knows one additional language
•• The character knows two additional languages
••• The character knows three additional languages
•••• The character knows four additional languages
••••• The character knows five additional languages