Resources for Exalted Second Edition
Please note: You must create separate user accounts for Lore 5 and the ECR forums.Focused Abilities
By Bill Garrett
Submitted on 23 Dec 2006 at 05:31:21 PM ESTLast updated on 23 Dec 2006 at 05:41:26 PM EST
Category: House Rules
Not all abilities have clearly-delineated boundaries of expertise, but all abilities should be treated as similarly as possible to maintain the game’s consistency and fun. This is an attempt to generalize some of the “Expanded (Ability)” articles in an alternate form.
This introduces a new rules concept: Abilities which require focus versus abilities which do not. The Storyteller is the final arbiter on which abilities in his game require focus, but the suggested list includes Melee, Craft, Linguistics, and Lore.
Abilities which do not require focus function exactly as they do in Exalted, Second Edition. Characters are limited to purchasing three specialty dots for such abilities.
Abilities which require focus function as follows:
- The character must declare a specialty category (e.g. “Melee (Swords)”) when he purchases his first dot of the ability. He does not need to buy an actual specialty dot. What he is doing is narrowing the scope of the ability.
- Characters may raise focused abilities to five dots or beyond, as per the standard Exalted rules.
- Uses of the ability which fall outside the character’s declared category are rolled at an internal penalty of -3. This follows the normal rules for internal penalties. The Storyteller may declare a different penalty for different abilities.
- Characters may purchase an unlimited number of specialty dots for focused abilities. However, no more than three specialty dots may be applied to any one roll, as normal.
Examples:
Eiji (Craft [First Age] 4, Lore [First Age] 5) is a Twilight Caste Solar. He uses his Craft and Lore abilities at their full rating when working with First Age materials. He has an effective Craft of 1 and an effective Lore of 2 with all other aspects of these abilities. However, he may purchase one or more specialty dots, such as Craft [First Age] 4, (Fire +2, Water +2), and apply them to offset his ability penalty.
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