Resources for Exalted Second Edition

Please note: You must create separate user accounts for Lore 5 and the ECR forums.

Ciko#ya

By Jukashi

Submitted on 18 Dec 2006 at 12:20:35 PM EST
Last updated on 18 Jun 2008 at 04:59:00 PM EDT

Level 1 Artifact

The Ciko#ya… or “Vine harp” as it is more commonly known to beings who cannot produce that particular back-of-the-throat whistle required to pronounce the proper word… is a type of musical instrument, once very popular amongst Exalted in the First Age, created by Dragon Kings using their magical technology.

No two Ciko#ya look exactly alike, as each instrument is grown, rather than made, requiring such particular care that no two are created under the exact same conditions, even when crafted by the same individual. All Ciko#ya, however, do have the same basic shape, noted by humans as something like a cross between a harp and a lute. The body consists of a long, curving stem of vegetative material, coiled into a dense knot at the top and bent into a hook at the bottom to suspend a series of lengthwise strings. It is lined along the outer edge and the upper coil with a ridge of long, thin crystals, and along the sides near the strings with smaller, rounder stones. About halfway up the stem between the strings and the coil, a length of the surface is bare of crystals, and a touch will reveal that that area is softer, with perceptible “ribs” under the surface that yield slightly when squeezed.

The Ciko#ya can be played in two ways; lying on its side and played from above like a zither, or carried across the torso and played like a guitar. In both cases, one hand plays the strings (humans require picks or long fingernails to do this) while the other grips and manipulates the ribbed area further up. The strings do not produce the music: rather, manipulating the strings causes the crystals to resonate and produce the instrument’s distinctive sound. Varying the pressure and place on the Ciko#ya’s ribbed area alters the tones of the crystals, allowing for a quite wide range of notes.

The instrument’s crystals automatically attune themselves to the Essence located in objects and creatures around them, and so the sound varies depending on the location, the player and the audience. The sound is generally described as something like a cross between a harp and a set of crystal chimes. The majority of creatures, particularly essence-using beings, find the sound of the Ciko*ya to be deeply calming, clarifying the mind and the spirit, although some players have attempted more fast-paced songs; the feeling elicited by such performances has more in common with the focus of a martial artist than the serenity of a sage.

Those who have had the chance to make an informed decision maintain that pterok make the best Ciko#ya, but because pterok only have three digits available on each hand, their variant of the instrument uses a more complex system to achieve full range of sound, and is much more difficult to learn. Most of the relatively few human performers use the raptok variant.

The Ciko#ya was a common instrument in the First Age, often bought by the Exalted for their own entertainers to play due to its effect on Essence-using creatures, and the best performers were often in demand. A few instruments have survived to the Age of Sorrows, mostly in the collections of gods, but two are known to exist in the Realm, one in the possesion of the Empress’ staff and the other employed by House Cynis. In Yu-Shan, Dragon King performers on the instrument can make a decent living performing at various functions and gatherings.

A Ciko#ya does not require any attunement to function: it sustains itself with ambient Essence. All Ciko#ya are exceedingly good instruments and offer a user the same assistance on Performance rolls that any excellent equipment would (though learning to play the instrument in the Age of Sorrows may be difficult).

While played competently (that is, garnering a single success with the Performance roll), the Ciko#ya’s tones resonates with the area’s Essence and produces a calming sensation in those who listen to it. Any creature with an essence pool who is in listening distance of the instrument gains the benefit of the next level of essence regeneration; an active being regains motes as if restful, and a restful being regains motes as if meditating or sleeping. Particularly skilled playing may add to this, granting [additional successes] motes of essence each hour, so long as the Ciko#ya is played for more than half of that hour.

In addition to this, all beings who can hear a Ciko#ya being played add 1 to their Mental Defence Values against social attacks that appeal to their emotions; its calming notes encourage thoughtfulness and reasoned decision-making.

Ratings
Submission Rating: Description: +4 | Rules: +0 | Originality: +4

Show/Hide All

Description: +1 | Rules: +0 | Originality: +1 - Flagg (about 1 year)

Nice idea, and nice description. There can never be to many non-combat Artifacts.

However, I think the Virtue and Willpower reducing effects are too powerful for a level one Artifact.

Description: +1 | Rules: +0 | Originality: +1 - Wordman (about 1 year)

Pretty neat. I particularly like artifacts that add events and ambiance to a game while producing an effect. Mechanically, it is a bit nebulous. Things like "played competently" and "particularly skilled playing may add" pass the burden of real mechanics to the Storyteller, which is not really useful here. As there is very little crunch in it, adding a bit would be useful. For example, maybe tie the rate of respiration to the results of a performance test.

Also, seems like the devices is a natural for some kind of social combat enhancement, though that might increase its Artifact rating.

Description: +1 | Rules: +0 | Originality: +1 - Ker'ion (about 1 year)

On the repiration, I would go more with (number of successes on the performance roll) added to the motes regenerated per hour.

I'd also change the Social Combat thing to a setup where the listeners could not get overly emotional. That way, it would keep discussions from turning into violent arguments in the middle of a party.

Though that might fall to a higher level version of this Artifact.

Description: +1 | Rules: +0 | Originality: +1 - Tyrany (about 1 year)

I too really like the idea and the description far outdoes my own. I don't think anything that uses the ambient essence giving the item essentially no drawback, can really be a lvl 1 artifact.

List

Copyright White Wolf Publishing, Inc.
Copyright White Wolf Publishing, Inc.

Main Page Discussion Forums PbP Forums 1st Edition Resources Keychain of Creation Live Chat Downloads Dice Roller Articles Artifacts Charm Trees Combos Dragon King Paths Hearthstones Illustrations Locations Sorcery and Necromancy Sources Newest Submissions Best-Rated Submissions
Sign In New User About This Site Rss2