Resources for Exalted Second Edition
Please note: You must create separate user accounts for Lore 5 and the ECR forums.[Element] Bows Before the Dragon
By Jukashi
Submitted on 19 Feb 2008 at 02:00:13 PM EST
Last updated on 19 Feb 2008 at 02:00:13 PM EST
Terrestrial Lore
Cost: -
Mins: Lore 6, Essence 6
Type: Permanent
Duration: Instant
Keywords: Anima*, Obvious
Prerequisites: Elemental Succor Method, Elemental Burst Technique
Follow-ups: None
Mins: Lore 6, Essence 6
Type: Permanent
Duration: Instant
Keywords: Anima*, Obvious
Prerequisites: Elemental Succor Method, Elemental Burst Technique
Follow-ups: None
Note: This Charm has a special prerequisite of Willpower 7.
The Terrestrial Exalted are the lowest of the Chosen, but they have their own strengths. They are the Champions of the Dragons, the children of Gaia herself, and though they are weak, not even the Celestial Exalted can match their ability to manipulate the Elements that make up their mother’s body. All Dragon-Blooded possess some innate abilities to manipulate and defend themselves from the elements; but for those whose will strives to overcome their limits, it is possible to attain true mastery… though it does not come easy.
The essential benefit of this Charm is to directly manipulate the character’s element by will. Initially, this only allows themselves to protect themselves and others from the dangers of that element. Upon purchasing this Charm, the Dragon-Blood can, at any time their anima is active, reflexively expend one mote of essence to completely negate the damage caused a single targeted effect which they are aware of; effectively, they reduce the damage of that effect to zero at Step 7 of combat (or before applying soak, if it is an different kind of damage-dealing effect). This is not simple negation; the character actively forces the effect away from its target. For example, an Air Aspect wanting to protect an ally could draw a bolt of lightning to himself and channel its energy harmlessly into the earth; a Water Aspect could prevent drowning by shaping the water into a bubble around his group; or an Earth Aspect could make the ground yield beneath him to prevent falling damage. Imaginative methods are encouraged; just remember that the Dragon-Blood can only manipulate their own Aspect’s element. They character can also negate other elemental effects besides damage, such as a harsh wind that threatens to blow something away.
The Charm’s effects can go beyond this, however; by spending 3 xp each and training for one month (1 week with a tutor), the character can purchase the following expansions for this Charm:
Redirection: Spending three motes in addition to the normal negation cost, the Dragon-Blooded can apply the elemental effect to another target. Some common sense is required; commanding a fireball to curve its path and strike someone else is easy, but describing how a plant’s poison affects a stone wall 10 feet away is much harder. Thus, this power must be accompanied by a stunt. Redirecting damage requires an attack roll, normally the same as that used for elemental Bolt Technique.
Absorption: Spending a point of willpower in addition to the normal negation cost, the Dragon-Blood absorbs the power of the element into himself to restore his essence. Each die of damage the effect would have dealt restores 1 mote; effects which would have triggered a roll to defend against them restore (Difficulty x 2) motes.
Fortification: Spending a point of willpower in addition to the normal negation cost, the Dragon-Blooded shapes the elemental effect into a physical shield around himself or another. So long as the Dragon-Blood pays 1 mote every 3 ticks to maintain it with a miscellaneous action, half the damage dice the effect would have dealt is applied as a penalty to any attack roll made against the protected subject. Effects which would have triggered a roll to defend against them apply their difficulty as a penalty.
