Resources for Exalted Second Edition
Please note: You must create separate user accounts for Lore 5 and the ECR forums.Apprentice of (Principle) Strike
By ThesaurusRex
Submitted on 23 Jul 2008 at 06:12:19 AM EDT
Last updated on 09 Aug 2008 at 02:31:02 PM EDT
Fortune Cross Compact Style
Cost: 2 m
Mins: Martial Arts 3, Essence 2
Type: Supplemental
Duration: Instant
Keywords: None
Prerequisites: None
Follow-ups: None
Mins: Martial Arts 3, Essence 2
Type: Supplemental
Duration: Instant
Keywords: None
Prerequisites: None
Follow-ups: None
This Charm is actually six different ones, each associated with one of the six mortal Crafts, plus Bureaucracy. All supplement an unarmed attack, and each requires a rating of at least 2 in the appropriate Ability- the elemental Principles correspond to their matching mortal Craft, while Fate stems from Bureaucracy.
Air: The jeweler and the calligrapher know that the subtlest details hold the essence of the work. Reduce called shot penalties to this attack by (Essence).
Earth: The mason and the sculptor each know how to move mountains. This attack causes a knockdown check automatically, or applies an (Essence) external penalty to the check if one would normally be required.
Fire: The potter and smith each know that it takes the power of fire to make lasting works. This attack deals lethal damage, or add (Essence) dice to damage if it would already do so.
Water: The brewer and the tanner understand the principles of timing and harmonious blending. Reduce multiple-action penalties for this attack by (Essence), and reduce the total DV penalty for the tick this Charm is used by (Essence). This benefit does not stack over multiple uses in a tick.
Wood: The bowyer and the carpenter understand the principles of tension and leverage. Reduce Disarm penalties on this attack by (Essence).
Fate: The accountant and the jurist understand the principles of planning and forethought. Multiply the number of ticks of Aiming this attack can benefit from by (Essence +1). Any bonuses gained from Aiming for more than 3 ticks are counted as dice added from Charms. Ex: An Essence 2 user of Apprentice of Fate Strike who aimed for 9 or more ticks prior to the attack gains 9 bonus dice, and has effectively gained 6 dice from the Charm.
