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Chalice-of-Blood Transubstantiation

By The Demented One

Submitted on 01 Jul 2009 at 02:15:31 PM EDT
Last updated on 01 Jul 2009 at 02:15:31 PM EDT

Carmine Pyre of Crisis
Cost: – (10m)
Mins: Martial Arts 6, Essence 6
Type: Permanent
Duration: Permanent
Keywords: Stackable
Prerequisites: Dredging up the Damned
Follow-ups: Creation-Slaying Oblivion Strike

“Where am I? What have I become?”

Blood is power. Any necromancer must master this simple lesson, swaying the ghosts he would command with the essence of a blood offering. And by drinking the blood of their fallen foes, a master of the Carmine Pyre may take on their power. By drinking the blood of a character that he has killed and committing 10 motes, the martial artist may learn any of that character’s Charms. He must meet all ability, attribute, essence, or other minimums of the Charm, but he can learn charms that are not of his own Exalt type–including Spirit Charms, Yozi Charms, and Ghost Arcanoi. Sorcery and Necromancy Charms are the only exception–the martial artist can never gain the ability to cast spells of a circle his Exalt type does not allow. A Sidereal, for example, could not use this Charm to gain Solar Circle Sorcery. The martial artist retains knowledge of the Charm for as long as the motes remain committed–once the commitment is ended, the copied Charm is permanently forgotten. The martial artist may spend 16 XP to permanently learn a Charm copied from an enemy, after which they no longer need to commit motes to it. The martial artist may have up to (Essence) Charms copied at one time, though Charms learned with XP do not count towards this limit. He may never copy more than one Charm from a single slain foe.

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