Resources for Exalted Second Edition
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By Wordman
Submitted on 27 Nov 2006 at 01:37:44 PM EST
Last updated on 28 Nov 2006 at 12:28:32 AM EST
Sable Disposition of Being Style
Cost: 15m, 1wp
Mins: Martial Arts 6, Essence 6
Type: Supplemental
Duration: Instant
Keywords: Combo-OK
Prerequisites: Pleasing Aesthetic Stance
Follow-ups: Life Imitates Art
Mins: Martial Arts 6, Essence 6
Type: Supplemental
Duration: Instant
Keywords: Combo-OK
Prerequisites: Pleasing Aesthetic Stance
Follow-ups: Life Imitates Art
…as the people saw her as the artist did.
The true artist must often endure the barbs of those too obtuse to appreciate their vision, yet those with real talent can force those who would belittle them to experience the world through their own eyes.
This charm may only be used to back an attack (social or normal) against an imaged target who has previously made a successful attack on the artist (social or normal) this scene, which need not have done damage. The artist’s attack, in addition to doing normal damage, transfers an astrological effect from the artist to the target. The duration and other aspects of the effect remain the same, but the Essence rating attached to the effect (see “Multiple Effects”, Sidereals pg. 212) becomes that of the artist. This effect generates two dice of Paradox for the artist.
If the effect being transferred is an ascending or descending destiny, the artist may invert it, changing a Sloped Floor Curse into an Artless Prodigy Blessing or vice versa, for example. The target also may begin to take on one or more trappings of the effect’s College and gains an Intimacy related in some way to the College of the effect, generally a loyalty to, idealism about or behavior involving one of the correlations of the College. For example, someone under an effect of the Haywain may start wearing disheveled robes and become obsessed with aging.
Resplendent destinies may also be transferred, forcing the target to adopt the persona of the destiny and forgetting who he is while it is in effect. Acting counter to the destiny generates Paradox, just as it would for a sidereal. If the artist had previously worn the destiny (instead of just using it for effect dice), she may also be subject to Paradox if the target appears as the destiny to people who knew the destiny when the artist wore it. The target treats this new persona as if it has always been his and will not remember his previous life. Once the destiny ends, however, he will remember both his previous life and his life under the destiny. All remaining effect dice are transferred to the target, and he may use all but the last one as normal (including any Paradox costs). The last die may only be spent on a specific date of each month (e.g. the 2nd, 15th, etc.), but only if the target is wearing all of the trappings of the destiny’s College and only if performing an action suitable to the College. Spending the last die will dissolve the destiny completely, as normal, prior to its full duration. Accumulated Paradox remains even after the destiny expires.
